According to Eric Raymond, compiler of The New Hacker’s Dictionary, "legend has it that the original widgets were holders for buggy whips," but this was possibly written tongue-in-cheek. The term widget has traditionally been used to refer to any discrete object - usually of some mechanical nature and relatively small size - when it doesn't have a name, when you can't remember the name, or when you're talking about a class of certain unknown objects in general. Using Microsoft's Visual Basic, a widget can be implemented as or part of an ActiveX control.
![data on off widget data on off widget](https://groundnews.b-cdn.net/extMedia/0231636fd5e31bf51cb47491d770c3b3e3aa2896.jpg)
Most if not all application development languages today, such as Java and tool command language, come with a ready-made library of widgets that a programmer can incorporate and modify. In the AIX Enhanced X-Window Toolkit, a widget is the fundamental data type. In object-oriented programming ( OOP), each type of widget is defined as a class (or a subclass under a broad generic widget class) and is always associated with a particular window. In computing, the term was apparently applied first in UNIX -based operating systems and the X Window System. If there is a single query in a widget, you can turn off the display. Feature layers, feature layers in selected web maps and web scenes, data views, output data source, and feature service URLs are supported. I like having widget on the screen to turn the mobile data on or off, really not into screwing around with. You can only select one data source per query. On my previous phone, I used extended controls which worked really well. Most operating systems include a set of ready-to-tailor widgets that a programmer can incorporate in an application, specifying how it is to behave. I normally use wifi and thus mobile data is normally off.
![data on off widget data on off widget](https://www.broadage.com/Uploads/basketball-sports-widgets-landing-1.png)
In programming, widget also means the small program that is written in order to describe what a particular widget looks like, how it behaves and how it responds to user actions. Widgets include icons, pull-down menus, buttons, selection boxes, progress indicators, on-off checkmarks, scroll bars, windows, window edges (that let you resize the window), toggle buttons, form, and many other devices for displaying information and for inviting, accepting, and responding to user actions.
![data on off widget data on off widget](https://data-driver.com/assets/2ABS1150_1.jpg)
A widget is an element of a graphical user interface ( GUI) that displays information or provides a specific way for a user to interact with the operating system or an application.